Showing posts with label teddiursa. Show all posts
Showing posts with label teddiursa. Show all posts

Sunday, May 19, 2013

Part 3: Agate Village

Agate Village is the green Amish utopia that the HQ Lab is not. Unlike every other location, it's a mythic place where the Earth comes alive as a supernatural force, shrouded in a fog both literal and of legends.

Pokemon has never been what you'd call a self-aware series, moreso prior to Black & White--just look at how straight the fourth generation played its ridiculously overblown legendary Pokemon--but the Orre games have a clear commentary on their own setting by establishing that Agate, a hidden mountain village of mythical trainers and champions, is also a glorified retirement home. It's where legends go to sit in recliners and rocking chairs, watching the history channel and trying to get their grandkids to answer their phonecalls.

Agate is also exploding with side areas. This one right here won't be instrumental just yet, but in the mid 30s Eevee will be benefiting from it immensely. Of course, by then she won't be an Eevee anymore!

This area houses XD's move tutor. Move tutors are characters that can teach Pokemon moves that they couldn't learn otherwise, and they're an essential part of competitive play. The catch is that each move can only be taught once per save file. Right now we just have Mimic, Thunder Wave and Seismic Toss available. I go ahead and replace Eevee's Tail Wag with Mimic because I'll never use Wag, but Mimic is situationally usable against the computer. It copies the last move used by the Pokemon that you target with it, replacing Mimic with that move for the rest of the battle. More on this in a bit.

I like this alcove because it brings together water, earth and forest life at one cross section, and these are the key elements of Agate. Just like at Gateon, the water effects are beautiful and it's great to see the different streams merge around the base of these tree roots. Screenshots don't do justice to all the little details of life going on in the Orre games.

The trainers in Agate are mostly retired trainers that are well past their prime, with their students making up the remaining population. Someone near the entrance actually described it as a retirement village, so this is presumably where all the old Florida retirees that would have lived in Gateon go to to escape the crime.

Fun Old Man Clerr sends out an Oddish and Machop, Grass and Fighting-types. The battles in Agate don't reward a lot of experience and mainly serve to help purify your Shadow Pokemon, so I do a lot of switching out when the opponent only has one critical HP Pokemon left in order to help get Ledyba and Poochyena ready. After the SIM battles it's actually a little disappointing to have to deal with the game constantly throwing neutral matchups with no type advantages at me, since these battles basically boil down to selecting Bite and Shadow Blitz and eyeballing if I can OHKO something or if I should double up on one target.

We're supposed to be heading to the house of the village's most celebrated trainer, Eagun, but I want to explore more. Behind his house is this side area, where we see the foreground coming into play again. In older video games, the common technique was to have the protagonist constantly centered, so that rather than moving your protagonist what you were actually moving was the environment, giving the illusion of controlling a character. This is how the 2D Pokemon games were designed, from Red and Blue up until Diamond and Pearl. Black and White still had elements of it, but your character would sometimes break away to showcase the polygonal environments. In Gale of Darkness and its contemporaries, you have a truly mobile character that can go to the left and right of the screen, move further away from or closer to the viewer, and duck around objects to leave and reenter visibility. It would be impossible to see a bridge being actually closer to the viewer than their player character in the first two generations, and even in the handheld third you could only create the illusion of it--it wasn't until the GameCube games that the player character had the free range that allowed for scenes like this.

For most people, this is all overshadowed by the shortcomings of the GCN. I admit, that bridge looks like it was ripped from Ocarina of Time's Kokori Forest and painted over with 600 extra polygons in the transition from the Nintendo 64.

This nice lady's the reason I looked into the side area. In Colosseum these types of trainers were called Fun Old Ladies, which is a more accurate translation on the whole, but now they're called Matrons. Matron Belish's main strategy is to use Nincada's Leech Life to prolong its longevity. Leech Life has a base power of 20 and does benefit from a Same-Type Attack Bonus with Nincada's Bug typing, and its main characteristic is restoring 50% of the damage dealt as HP to the user.

Like at Gateon, we get a Technical Machine for winning. TM09 is Bullet Seed, a Grass-type version of Fury Attack. It has just 10 Base Power but connects twice, with a 37.5% chance for an additional hit, and a 12.5% for two or three additional hits after that, for five possible in all. Every hit can crit, but one critical hit won't guarantee another, unlike in Red/Blue/Yellow where if the first hit was a critical all of them would be. It's not especially useful in Gale of Darkness, but in Ruby/Sapphire/Emerald it was great to teach to your Pokemon if you had a type disadvantage against the first gym leader, and in Fire Red & Leaf Green it's amazing if you're trying to train a Zubat to become Golbat early on since it gives you something to wear down Geodudes with.

Off to the right of Eagun's house is the Name Rater. This guy can look at the nicknames of any Pokemon that we own and then let us enter new ones. Pokemon with a different Original Trainer ID (traded Pokemon) can't be renamed, and unpurified Shadow Pokemon can't either because they don't trust us yet. However, this does let me rename Eevee!

Hm...a Pokemon that serves to set up for more offensive monsters, lackluster individually but powerful when paired with a strong attack that it can support by rapidly swapping out mid-battle...

"Break ride! Eradicator, Electric Shaper Dragon!"

 dumb elec names dumb elec names dumb elec names

I love training Electric-types because dumb elec names!

I will be sticking with ElecShaper for now, although I'm open to suggestions and Electric-types are fun to name so if I think of something better I'll probably come back to this point.

One issue that I have with Agate is that unlike at Gateon, you never get to see the entire village at once, not even in the flyover. This is problematic because you have parts of the scenery like the waterfall off to our right and the massive mountain wall that it's set around that don't make a lot of sense if you try to consider the entire shape of the village. Where exactly does all that water come from? The flyover shows that it starts at the far northeastern side of the village, but we never see the spring of itself and the shape is only vaguely alluded to by the game. The scenery just trails off the edge of the screen.

This guy shares an Oran berry with us. Neither XD nor Colosseum make use of the GameCube's internal clock, so growing berries the Hoenn way is impossible. Instead, every ten minutes this man gets another berry from his Taillow that he can give to us.

Since Lily sent word ahead of us, Eagun's been making preparations to help us finish purifying our Shadow Pokemon. 

Multiple books! This lets us study up on the upcoming battle a little, though Eagun needs no introduction to Colosseum veterans. So we know that Ground-types or Ground moves would be effective, but we have neither of either.


The separate beds are not the first thing I notice when I walk into this room. It's that poor Pika has to sleep either in a Poke Ball or on the floor.

This guy is either the first or the last of the above-ground trainers that you battle in Agate, depending on whether you move clockwise or counterclockwise through the village. Surprisingly few characters in the video games are actively aiming for the championship, although it can't be that hard in Orre since there's little to no league presence there and we'll probably be qualified to be called champion by the end of this LP.

Uh.

You're not getting to the championship with those Bug-types, buddy...


The major danger about Rider Hebon is that every Pokemon on his team uses Poison Sting exclusively, which inflicts minimal damage but has a 30% chance to induce the poison status problem. It's a weakened, poison version of Lick and won't take him to the championship, but it's problematic for us because he might KO our Pokemon out of battle.

This is one of those out of the way areas that you can only really find if you have a good understanding of how XD's terrain works, because it's not very visible from the other parts of the village.

This guy is lost. So I'm gonna beat him up and take his money.

Bodybuilder Dosk (there are worse names in the duology) has a Grimer and Zubat, both of which we've seen before, but his Tyrogue is what really needs to be watched out for because it's a Fighting-type and would be dealing 2.5x damage to our Normal Pokemon. Tyrogue can only learn Tackle by this level normally, but given that this is the same franchise that gave us Lance's Barrier Dragonite and there are a number of ways to give Tyrogue Fighting-type moves by either breeding or TM, I take no chances and Shadow Rush him.

Down here is where the magic happens. The second fastest way to purify Shadow Pokemon is to send them out into battle for that first drop of the Shadow Gauge and call to them in Reverse Mode, so Eagun's arranged a gauntlet of five battles to help ready them for the final purification ceremony. The absolute fastest way is to pour money into the Heart Gauge, but battles go along with that.

So let's talk about Mimic. The developers thought ahead and made the move automatically fail if you try to copy a Shadow move. While it's mostly situational, the real reason to use it is to copy the moves of team members that outspeed the user (so of course, as the only Pokemon on my team that can learn it, Eevee outspeeds everyone!) or to follow up on an attack that they made the previous turn. That way when you have one Pokemon that hits an opponent's weakness, your other one can mirror it and you can have two Pokemon dealing double damage that battle for what will pretty much be a one-turn or next-turn kill. Right now my main use of it is to copy Metal Claw if necessary, but in a bit I'll be able to grab one of the most powerful STAB moves for ElecShaper off of Teddiursa e for more drawn out battles, long before the game wants me to actually be able to do that.

Switched out Pokemon still gain XP, so ElecShaper climbs to level 13 while these two mop up the battle.

The underground area has been around since Colosseum, although I don't recall that treasure box being there before. One thing that I'd like to see from a future game or a remake is a more freeform camera, because being able to move around these objects from a perspective that's closer to the protagonist's would give it more of a presence and since of interactivity, and make finer details more clear. And I really do wonder what the ceiling looks like given that this is supposed to be both a cavern and a forest.

Supertrainer Jols has our first Corphish of the game. I got a little paranoid about contact moves here because I couldn't remember if Corphish has the Rough Skin ability or not, and it turns out he doesn't! Corphish can only have Hyper Cutter or Shell Armor (and in BW, Adaptability) as his abilities. Hyper Cutter prevents his Attack stat from being lowered, negating the effects of Intimidate and the Growl move, while Shell Armor stops critical hits. Adaptability outstrips the others by a wide margin, because it turns the 1.5x STAB bonus into a 2x bonus, but with that unavailable the rest is a matter of what you want him to do. I would probably favor Hyper Cutter for disrupting Intimidate teams, as Shell Armor is a very situational ability that won't see regular use--in fact, you can't tell when it's working or not!

As long as we don't defeat Eagun, these first four trainers can be battled and rebattled just by walking in and out of the underground pass, so I exploit this to catch up on the experience that ElecShaper missed out on by not fighting Aferd before. For the record, Shadow Pokemon don't gain EVs even though they do get to store XP gained prior to purification and apply it later, so only ElecShaper is having her EV spread ruined by story mode benefiting from any knockouts.

This is a good as time as any to clarify how Effort Values work for uninitiated readers. Essentially, EVs are a type of stat point experience that you get from defeating certain Pokemon; each Pokemon gives 1-3 EVs in a particular stat, and when you amass 4 EVs in that stat it gives you 1 extra point toward it. Any Pokemon's EVs are capped at 510 with a max of 255 allocated to any one stat, but because it takes 4 EV points to increase a stat, putting 252 EVs into a stat is the same as putting 255 in. Since EV drops are specific to each Pokemon, in some areas you can defeat the same Pokemon over and over to EV train, getting lots of EVs in a single stat, but as with Individual values your actual EVs are invisible and measurable only by the extra points in a stat that you have.

If you haven't been keeping track (and I don't blame you), after repeating these battles ElecShaper's sitting on 3 HP / 3 Def / 5 SpD / 11 Atk / 9 SpA / 7 Spe. The recommended build of the day has only HP, SpA and Spe EVs, but I doubt that ElecShaper's IVs are good enough to merit competitive use in the first place. My long-term plan with the Orre team is to aim for the right natures and breed them once I've opened up trading, so that their offspring will be the truly competitive Pokemon rather than our actual first generation of snags.

 The semifinal opponent, Cron, has a Horsea, Abra and Shroomish.

I went after his Abra first because I remembered her as knowing all three elemental Punch moves, Fire Punch, Ice Punch and Thunder Punch. Each of these has a 10% chance of inflicting a corresponding status problem, burn, freeze and paralysis. That chance is low, but it's still incredibly dangerous if one of them goes off and it lets her pinpoint Ledyba's 2x weaknesses to each of those elements. I might be confusing her with a different Abra or one from Colosseum, though.

Cron gives us this very important item for defeating him. The Cologne Case allows us to hold special consumable colognes sold exclusively in Agate village, each of which can be applied at to a Shadow Pokemon to decrease its Heart Gauge by a percentage. These do have a use with non-Shadow Pokemon, increasing their happiness, so it can make getting an Espeon or Umbreon very easy if you didn't have one already, and it's also useful in happiness-based evolutions.

The three colognes' effectiveness is proportional to their expense, so before I leave Agate behind today I buy three Vivid Scents. The main use that we'll be getting out of them is in determining our Shadow Pokemon's nature on-the-spot, which while it won't save us from any resetting it will make the process go by a lot faster.

Myth Trainer Eagun is one of five trainers in Gale of Darkness to battle with only a single Pokemon. That Pokemon should be very familiar to trainers that experienced Colossseum.

His Pikachu's lost about 40 levels since the old days, but he's still a threat. He knows Thundershock, which like Thunder Punch has a 10% chance to paralyze when it hits, and Eagun's Pikachu will receive a 1.5x STAB bonus for it (2.5x damage against Ledyba; Flying is a really bad type to have in an Electric matchup and there's actually a defensive move that removes Flying from your type for a turn in the fourth generation because of that, but Ledyba and Ledian don't have access to it in this game.) His main feature is his incredible Speed, as Eagun's Pikachu will outspeed even ElecShaper, but two on one is really not how the double battle system is supposed to work and without a partner this is just a practice battle after all.

ElecShaper goes for a STAB Tackle, but Pikachu's Static ability activates after he takes the damage. Static has a 30% chance to inflict paralysis when a Pokemon uses a contact move, meaning any move that touches the target of the attack. Oh, and that up there is how much damage a single Thundershock did without making a critical hit.

Pikachu can't stand up to Teddiursa's Shadow Rush though, and goes down in the opening round despite utterly crippling ElecShaper within that round. Really, if Eagun had a full team he'd be pretty dangerous here if only for the wanton paralysis spam and my lack of access to Ground-type Pokemon.

As long as we have at least one Shadow Pokemon's Heart Gauge fully reduced, we can progress with the plot. I took the extra mile to purify them all.

The relic stone is a familiar site to anyone that spent the summer of 2004 repeatedly renting a certain GameCube prequel out of Blockbuster. It's part of the regalia of Celebi, a legendary Pokemon of nature and protector of forests, and is known as a place that it once touched down upon. Because of this connection to Celebi, which acts both as a forest guardian and as a timeless creature that travels through different time periods at will, Shadow Pokemon that make contact with the stone can recall memories of their lives from before their hearts were closed off, completing the purification process.

The Shinto influences on the relic stone were a lot more apparent in the original Japanese release, where it was referred to as a shrine in the sense of Japanese shrines where kami reside within, and the relic forest was referred to as the sacred forest. What I find interesting about that is that they use the term 叢祠 hokora instead of 神社 jinja, which is the more common term for that kind of place of worship. Hokora is normally written in kana rather than kanji, but the kanji that exists for it is a little more naturalistic than jinja, since it has 叢 "thicket/bushes" (jinja is like "company of the gods") and is used for smaller shrines that hold minor gods not connected to a major shrine. The word is also older than jinja and while there isn't as much of a disconnect, I think you could compare the situation of Christian cathedrals and house churches to these types of places. The surprising thing about this is that while the "relic stone" in English sounds like an important, unique location essential to fighting Cipher, in Japan hokora are relatively common so the sacred forest's hokora is not supposed to be unique; Ilex shrine in generation II is another example of one. 

If you're wondering why Teddiura is paralyzed, Static activated even in death. Eagun's Pikachu is hardcore.

The purification ceremony for each Shadow Pokemon is the same. The darkness in his or her heart is dispelled, Celebi's light envelops the Pokemon, and it then receives all of the experience points that it accrued while in a Shadow state, as well as relearning the moves that that Pokemon's Shadow moves were replacing.

Shadow Blitz is replaced by Return, god's (Celebi's?) gift to Normal-type Pokemon. Return's base power is equal to the user's happiness divided by 2.5. At maximum happinness this is 102, and as a Normal-type move it's the damage dealer of choice for Teddiursa and her contemporaries. Prior to Gold/Silver/Crystal this move didn't exist, so even though there were a lot of powerful Normal-type Pokemon in the original core games, they lacked a go-to damage dealer and generally had to choose between Body Slam's 30% paralysis with lower base power and Hyper Beam's 150 BP with recharge time.

Refresh replaces Shadow Mist. This is a very useful move and it's exclusive to our (former) Shadow Teddiursa, as lesser bears cannot learn it. Refresh can cure burn, poison and paralysis but only works on the user. I've not heard of an Ursaring build that calls for Refresh, but given the limited availability of Ursarings with it, we may still see some use from it.

Teddiursa gains three levels and tries to learn a dumb move that I don't let her learn because it's dumb. In total she gets +6 HP / +4 Sp. Attack / +7 Attack / +4 Sp. Defense / +4 Defense and +3 Speed. Finally, she receives a special ribbon, "National Ribbon" to commemorate her purification, which serves to remind us that she came from XD so that even if we delete or replace her unique moves, after transferring her to another game we will still be able to tell where she came from. Ribbons are an artifact of the contest system introduced in generation III, a nonviolent means of competition between Pokemon where you basically got to use them as showdogs. I think it's genuinely impossible to get every kind of ribbon on a single Pokemon, but Shadow Pokemon are the best place to start if you want to try.

I'm naming Teddi because I picked her as a core team member for at least up until the desert lab and I'm the one who has to deal with yelling these names when I send Pokemon out every time I battle. However, Poochyena and Ledyba are ready to be purified, and they need names of their own! I leave this responsibility to the internet and my comments' section below. We're limited to ten characters.

Eagun explains that he has a friend, Vander, who works at the Mt. Battle training facility to the northeast. Vander recently saw suspicious characters out in the desert, so we're going to investigate his claim and see if he can point us to where Professor Krane's kidnappers are hiding out.

Next time: Mt. Battle, further ruining my EV spreads.

Monday, May 6, 2013

Part 1: Pokemon HQ Lab through Kaminko Manor

I just got out my first introductory statistics class and all I know is, I've been playing Pokemon for twelve years without stemplots and I think I'm going to keep it that way.

The default name for Gale of Darkness' protagonist is Michael, Ryuuto in Japan. He is a silent protagonist and I am a firm believer in assuming the silent protagonist as oneself. Most directors have a specific goal in mind when planning a protagonist and establishing his character, and I'm curious to see on this run if Michael is silent for narrative purposes or because it's an established convention of the franchise.

XD opens with a SIM battle, giving you a Salamence and telling you to take down a Metagross. It's basically a trick question on how much you know about typing; Salamence would get a 1.5x damage bonus from using either Dragon Dance or Dragon Claw because she's of the same type as those moves, but Metagross is a Steel-type so it resists Dragon-type moves and would take half damage. So you'd think to use Brick Break, a Fighting-type move that Steel is weak against, except that Metagross is also a Psychic-type in addition to Steel so it takes half damage from Fighting as well.

The answer is actually the first move Salamence has, Earthquake, since Metagross as Steel/Psychic takes 2x and 1x damage respectively with those matchups, so with two double damage hits from Earthquake Metagross is out for the count. Meta also has lower Speed than Salamence of the same level, so Salamence always attacks first in this matchup. This means that Metagross can't actually KO Salamence when you battle this way, because the worst it can do is score a critical hit with Toxic and inflict Poison as its lone attack of the battle, neither of which are super effective but will take Salamence down to critical HP.

I had to reset and sit through this battle eight times in the course of writing this, so I'm...familiar with it.

This is XD's actual starter Pokemon, and fortunately the first core member of my team. I have plans for this girl, although we won't see them start to come to fruition until she's in her low 30s. She has the dubious award of the least used ability in XD, Run Away, since there are no wild Pokemon in this particular game that the player is not deliberately encountering, but it will come to be replaced by something much more valuable on evolution. Mainly this Eevee is notable for coming in at 5 levels higher than a standard starter and for having already learned Bite at an unnaturally low level, but all this is child's play compared to the level 25 monsters you could start Colosseum with.

We come out of the SIM battle to this smiling face. While most moms in the franchise tend to worry about their sons going out into the big world with a level 5 water squirrel/fire cucumber/lightning mouse, Lily is a change of pace because she's not only endorsing her son's career as a Pokemon trainer, she's also a total stage mom who's actively trying to get him a suitable training regimen and make him the best trainer in town. The game doesn't really dwell on it because of how quickly the plot takes root, but I find it interesting because really, Michael is one of the only protagonists that isn't leaving his home. He just happens to have the entire state of Arizona as his back yard.

I won't be talking about the story too often especially because of how it slows down the early parts of XD, but there are some cool points that I think deserve focus. To summarize the basic situation, the Pokemon HQ Lab is researching the purification of Pokemon that have been conditioned into fighting machines, "Shadow Pokemon" and Lily has asked us to find our little sister. This means a lot of walking around the Lab talking to people.

The environments are half of XD. Each has a very specific mood, and there's clearly a lot of care put into them despite this being the Super Nintendo 64 in terms of graphical power. While this game obviously doesn't have the same impact, a comparison to Final Fantasy VII is accurate because the areas are characters in and of themselves. For starters, it's a pretty interesting touch that Michael has a basketball hoop in his room. XD came out in 2005, at a time when basketball was low key to compared to other sports in Japan, so this is one of those establishing features that gives the game a more American feel.

That stands out since on the whole, the HQ Lab that he lives in is a very run-of-the-mill Pokemonesque, blending space-age technology with green environments that would do Ghibli proud, and that's a more Japanese ideal on the whole than the strictly-divided American concepts of either green Amish utopia or overgrown Carina supercapitalist technology dictatorships. Because of all that, I tend to see the Orre region as America filtered through a Japanese lens. It's an outsider's perception of the country.

One of the major problems with writing sequels is that you have to build on the original work in a meaningful way while also providing a stand-alone piece for those that didn't read the original. Otherwise, the sequel becomes derivative and falls flat. XD achieves this through parallels that call back to the first game while showing how the situation in Orre has evolved in five years, so that existing fans can find a meaningful connection and new ones will have something waiting for them when they decide to try Colosseum afterward. Both games are kicked off by important, destructive events related to the game's antagonists that the reader sees in full, but that the characters are properly introduced to by way of a news broadcast. However, Colosseum's news network was lacking and the media was being gradually overtaken by the influence of the game's criminal organization, Cipher, while XD's show is being run by the ONBS network that a group of secondary characters from the first game established to create a free press. Not bad for a game with a target audience of ten.


This one's very easy to miss--I didn't know about it until one of my readers pointed it out after this update first went up--but the first possible battle of the game is optional. If you talk to this Supertrainer after getting the items from your room but before going to the next area, you can engage him in one of XD's only one-on-one battles.

Supertrainer Aferd sends out a Normal-type Sentret, but I actually don't know what it does because Eevee got a critical hit on a Tackle that was getting a 1.5x damage bonus, which because of the crit went up to 3x damage and took out the Sentret before it could attack. I had to start a new game for this but didn't feel like trying to force all of the other things to come in this update, so this battle technically never happened.

It takes all of nine minutes to unlock the first new map location.

See what I meant about the HQ Lab? This could be like, Keiji Kinebuchi artwork. The lab is incredibly idealistic, it's a throne of high technology that's at home with the nature around it. Absolutely Japanese. You could see a building project like this, maybe in San Fransisco. And it would be much rainier.

Anyway, about that little sister...

Kaminko's manor has a feel of its own. There's a lot of thunder and a lot of ambient noise in the soundtrack, but it doesn't seem to have a consistent melody of its own, which when taken with the constantly-changing lighting and stormy weather over the aging architectures evokes a haunted house feel. A place of mad science. Ever since I was a kid, I figured that it was a tribute of sorts to Luigi's Mansion.

There's no heavy physical similarities that I can think of, but there aren't that many mansions on the GameCube. And well, same company.

The first (or second, give or take a save file) real fight of the game comes at the front door. You can't level up from the little XP you get, and the fight basically serves to get you used to commanding Eevee instead of a Salamence. Which is a pretty big change-up, less so if you did optional SIM battles right from the start of the game.

Chobin is a recurring opponent in this game, although he's not quite your typical Pokemon rival. I can think of three trainers in particular that you could call XD's rival, but no one in particular fits the bill for this game. For one thing, Chobin never carries Shadow Pokemon, which doesn't make him much of a suitable counterpart to Michael.

Like I said, the fight with Chobin is not all that special. His Sunkern is five levels lower than Eevee, and his only move is Absorb. There's no special type advantages at play, and we're basically working with the babiest of baby battle techniques. That said, this is a good time to go over Eevee's strengths. Her core stat is Speed, which in the grand scheme of things is the best stat to excel at. Speed is the god of competitive play because it is usually the deciding factor in attack order, although there are always exceptions to the rule. Even among the exceptions though, it is possible to tie your attack priorities and force Speed to be relevant again, meaning that it will always be a key part of battle and can never be relegated to being a dump stat. Eevee's Timid nature also further increases her Speed growth by 10%, while decreasing Attack growth by 10%. One shortcoming of this particular Eevee is that in spite of her Speed growth, her base Speed right now is the lowest possible, but I don't feel like resetting for a better one when getting Timid to come up as her nature takes so long already.

In terms of the raw stats, Eevee's Special Defense is actually the highest right now, but what we want to focus on is that between her Attack and Special Attack, regular Attack wins out. Basically, physical moves are the way to go with Eevee. For her base moves, she comes with Tackle, Tail Whip, Bite and Sand-Attack. Two of these will not see regular use.

Bite is the only unusual thing for her level. Eevee doesn't normally learn Bite until level 25, but XD is thankfully more merciful in that department. This attack is her main point of offense and can actually serve all the way to the endgame if you choose to evolve your own Eevee into Umbreon, but in my playthrough it will probably be phased out eventually. Tackle actually gets a 1.5x damage bonus here for being of the same type as the Pokemon using it, so while its base power is 50 versus the 60 BP of Bite, the final damage will slightly exceed Bite's. However, Bite also has a 30% chance to inducing flinching, which interrupts whatever attack the opposing Pokemon has coming, and this works back into Eevee's high Speed growth because we want the Bite to connect before the opponent's attack is coming up. The possibility of inducing flinching and the small difference in damage means that Bite takes precedence for now.

We sort things out with Chobin soon enough. XD has a lot of good angles in its cutscenes, it really likes to show off the environments, but it is a problem that the camera is usually fixed during normal gameplay. You never see those doors outside of a select few scenes. The focus on them here is with a purpose.

Because someone is coming out of them! Jovi may be XD's female co-protagonist and little sister, but like a lot of things to come, this is one parallel that the game is working its hardest to subvert. Colosseum had you rescue a damsel in distress who was kidnapped by a band of thugs carting her off to the first new location, but XD has her running out on her own to the new map point and as it happens, in no danger at all. I'm grasping at straws here because the opening to XD is really cut and dry and Jovi's constant third person dialogue grates on me.

"Chobin thinks that it is superlative."
In spite of the American inspiration for the setting, I don't think that there are any other characters in the entire franchise that are as distinctly Japanese as Chobin and Doctor Kaminko. I mean, these are some Ozzie-Slash-Flea/Vinegar-Soysau-Mayonne level characters. And Chobin's entire personality can be summarized with a ◎3◎ kaomoji.

This is the first major fake-out of XD. Like with Rui in Colosseum, we have a little girl tagging along with the protagonist, ready to get stuck on key points of the map, clip through the scenery, and awkwardly shuffle backwards as our player character continuously walks into her model anytime that we need to turn around on a narrow walkway.

Except that XD lets us ditch her the moment we get back to the HQ Lab. Seriously. Colosseum is the rough draft, XD is the thesis project.

Professor Krane, that nice gentleman that was standing behind Lily before, outfits us with XD's model of the Snag Machine the moment we get back to base. This one has a theft protection system built in so that we can't steal anything that its Aura Reader doesn't react to, although that makes me think that any criminal out to exploit Shadow Pokemon really ought to just focus on manufacturing ones that are out of the Reader's visible range. Maybe that's why it's been eight years with no sequel in sight.

So, we now have access to a new game mechanic, which is really just the core game mechanic of the entire franchise minus Colosseum's amazing Poke Ball replication glitch. So what happens next?

The professor gets kidnapped. The first actual damsel-in-distress of the game is also our version's Pokemon professor.

 It's time for our first encounter with Naps!

We encounter our first Shadow Pokemon, a Shadow Teddiursa. This is a scripted battle, we can't actually choose any attacks and have to go with Krane's order to capture it, setting us up for proper double battles for the rest of the game.

On one hand this is good, because Teddiursa is a potential permanent addition to the team, but...

Well, for now relish in the idea that this is one of two battles in the game that will be won solely through stealing everything on the opposing trainer's team.

Our efforts are pretty much purely for our own benefit at this point, as at the end of the battle Otacon Krane gets thrown in the trunk and the Cipher peons run off with their mission accomplished.

The professor has been kidnapped. Work on the purify chamber and snag machine has ceased. Shadow Pokemon have been sighted. It is all very sad.

Lily, as Professor Krane's right hand, is in command. Like everyone, she doesn't have much to say at first. And then, she says the only words in the whole scene that really matter.

See, Lily is a mother in a Pokemon game. Her role, as laid out by three generations and nine games preceding her, is to give the protagonist his running shoes, maybe offer to store extra cash for him and decorate his room, then sit at home once he walks out the door and act as a free healing spot in a world of free healing spots for the rest of the game with no additional lines. Meanwhile, Krane is the lifeblood of the HQ Lab. He is the purification chamber and the snag machine. Without him, there is no project. But Lily is the first person to acknowledge that they simply don't have the Professor as an option any longer, so they have to do it themselves.

She takes an active role in a position of power and agency, and acts as the one issuing orders to Michael throughout this part of the game. She is a strongly characterized single mother commanding one of the bastions of scientific knowledge in a desolate and lifeless frontier, running crisis management in a Pokemon game. That is in total defiance of every convention the series has established. Lily is not forced to compromise her femininity to accomplish these things, least of all her maternal traits--she still worries about her kids and tries to help them grow without putting them in overt danger in spite of the problems inherent to Orre--but she maintains her work and family together as the head of both her house and her laboratory. Her husband's been dead for some time now, but even though there's a romantic subplot hanging around in the backstory, the game never actually pushes for Lily to remarry. Most telling of all, unlike previous mothers Lily has a real name. Her impact doesn't come from being a perfect person, but from breaking the mold so severely from her predecessors. Lily's one of the more memorable characters despite her lack of screentime, and it can be easy to forget that Krane is the actual region Prof. Because of her more active role, Lily's probably my favorite out of any of the Pokemoms.

Having come back to clarify this part a couple times now, I can attest that writing about exactly what makes her such a good character is difficult, because any female character in a video game made after 1990 immediately becomes a target for feminist critique, and there isn't "one feminism" to read those characters through. What I should stress is that Lily is a surprise. She's designed to be a very old idea to Pokemon veterans, and she contradicts your expectations by showing that old idea in a new light. Lily is a "what if" examination of the archetypal Pokemon protagonist being fatherless, in the same light as the mother from Ruby/Sapphire/Emerald. But where the mother in the GameBoy Advance games was married to a famous Pokemon gym leader that became an intrinsic part of the protagonist's personal journey and growth, Lily has outlived her husband whose absence is an intrinsic part of Michael's journey. The void in their lives is apparent and what makes Lily interesting is how she approaches and deals with that void. We know that she is a strong character because she has not been broken by the loss of her husband, and the experience has given her the perseverance and inner calm to take control of the lab when Krane is kidnapped. Losing her husband prepared her to lose the professor.

Her presence in XD is also important because unlike in the handheld games, you can't choose the protagonist's gender. Pokemon is a franchise that has to be constantly aware of the younger audience playing, and while the games are far from a moralized Sunday School experience, they do recognize the need to present role models and different images of what success and life can be. Children are more likely to become successful when they see successful people that look like them. In a standard Pokemon game, female role models are filled not just by gym leaders and elite four members, but also by the protagonist herself whose successes encourage girls to see themselves as successful. Lily provides a role model that is both a career woman and a mother of two, who has endured disaster already and is facing more even now. She shows someone who can do anything regardless of their gender or circumstances.

She gives us our next destination upstairs. I lied a little, Jovi will be joining us for it, but after this little fetch quest she's gone for good.
...and here's why Krane's order is a mixed blessing. See, Shadow Pokemon have no set makeup other than their base level. Every time you encounter one, it's rolled up as a random encounter. That means that the nature, gender and IVs are never set in stone. I've mentioned nature previously, it boosts one stat's growth by 10% and decreases another by the same (or increases and decreases the same stat in five cases for a neutral nature) but IVs are another differentiating part of any given Pokemon. Individual Values represent the characteristics of that Pokemon as an individual.

All stats can have an IV of 0 to 31, and these  increase the stat of the Pokemon. The effect of an IV on a stat is more visible at higher levels. For example, if you compare two level 10 Eevees with neutral natures, one with 31 IVs in Speed and one with 0 in the same, the 31 IV Eevee will have 19 Speed while the 0 IV Eevee will have just 16. But at level 100, the 31 IV Eevee will have 146 Speed while the 0 IV Eevee will have 115--a difference of exactly 31 points in Speed, 1 for every IV.

The upshot of IVs is that they characterize a Pokemon so that, along with its Original Trainer, ID, place of origin, gender, nature and nickname, the odds for any one Pokemon to be identical to another of the same species are about the same as they are for a human being. The downside is that not all Pokemon are created equal. There is such a thing as a "runt of the litter" that is objectively inferior to others of its kind, and it's not a very happy thing to ruminate on, so I tend not to dwell on it. Because IVs are pretty much invisible, you have to rely on Pokemon calculators to determine them, and prior to higher levels you can only get a somewhat general range of what your IVs look like rather than an actual number.

I'm not gonna pay an enormous amount of attention to IVs because trying to get the nature correct on its own is tedious enough. In order for Teddy here to really turn out, I need an Adamant nature, which increases Attack and decreases Special Attack. For Shadow Pokemon though, the nature is hidden as ???? until the second bar of the Heart Gauge drops. Ordinarily you can drop it quickly with special scents and reset for the right nature if you don't get a good one, but this is the start of the game when we still don't have that. So I have to essentially work blind until I can reduce that Gauge through battles or regular walking, without saving, and then go back and sit through those cutscenes and reduce the gauge all over again if it's not Adamant.

...Or that's what I was doing initially, but a simpler way is to calculate the Pokemon you're looking for and then compare its stats immediately after capturing it (or as near as you can get, which in this case means sitting through a couple cutscenes first) to see if it's the right one or not. Shadow Pokemon are rolled with 0 Effort Values (another thing that is a thing that I will get to), so their stats would be identical to an untrained Pokemon of that level, plus or minus nature and IVs.

My method, working with Pokemon calculators, was to first establish that a level 11 Adamant Teddiursa would have Attack between 24-28 and Special Attack 14-19. These are the stats that an Adamant nature modifies, but they also overlap with some of the others (Naive, Rash, Jolly, Lonely etc.) so you still have to actually decrease the Heart Gauge to be certain. To expedite this further I decided to cut down to just the unique ranges, meaning stats that are only possible on an Adamant level 11 Teddiursa. Since Adamant modifies Attack and Special Attack, the unique ranges are;
  1. 27-28 Attack
  2. Special Attack lower than 16
So any Teddiursa with both 27+ Attack and a Special Attack of 14-15 will be Adamant. This...this took about four days.

This Speed is really, really bad considering that the cap for her level is 18, but I'll roll with it. (And no, I'm not resetting for gender either; both of my core team members being female is coincidental.)

I love XD to pieces, enough that I want to show it off in the best playthrough I can manage, but sometimes this game gets to me. Later Shadow Pokemon are going to be much easier to get the right natures for because XD cuts right to the chase and gives you all of the mechanics within the first two hours of gameplay.


As a closing point on this visit to the HQ Lab, there's a very easily missed Antidote x2 off to the west side of the building exterior. This is an item to cure a status problem, which I'll talk more about later, but more than that I appreciate the little hidden path here because I didn't find it until years after first picking up this game in 05 and the eastern path is just a secondary exit to the world map.

Before we proceed, I make a detour back to Kaminko Manor. The second battle with Chobin is entirely skippable, and it mainly serves as a way to try out our first Shadow Pokemon. Chobin's Sunkern has gone up a level but doesn't know any new attacks, and he now has a level 6 Magikarp on his team, but it only knows Splash and that is literally a turn-pass move. So to elaborate a bit on Shadow mechanics, Shadow Pokemon start off with all of their non-Shadow moves sealed from use. The Heart Gauge below their HP is divided into five sections, and each section opens up something new when the Gauge depletes below that point. The Gauge can be decreased very slowly through normal walking, and it also decreases dramatically every time that the Shadow Pokemon is sent out into battle, although only once per battle. Because the Heart Gauge replaces the experience bar, Shadow Pokemon cannot level up until their Gauge is emptied and they are purified, although they do gain experience before then.

In Pokemon Colosseum, Shadow Rush was the only Shadow move, albeit it was also an extremely potent one. XD adds 13 moves to the mix, with Shadow Blitz being the most basic and the one that Teddiursa comes with. Blitz has a BP of 40 and is a physical move, which is good for Teddi since that means that it's working off of her good Attack stat rather than abysmal Special Attack, but Blitz inflicts no secondary effects.

My strategy in this fight is to have Eevee use Bite for two turns to get rid of the Magikarp, while Teddiursa uses Shadow Blitz on Sunkern for a turn 1 One-Hit Knock Out (OHKO.) Surprised? Get used to this; all Shadow moves are supereffective versus non-Shadow Pokemon, so Shadow Blitz is dealing double damage and its final damage output is something like 32 on a Sunkern with an HP of like 20.

Eevee goes up to level 11, and...

Teddiursa enters Reverse Mode at the end of the round! Reverse Mode is a fun mechanic. Colosseum introduced Hyper Mode, but XD brought some changes as part of the modifications made to the Shadow Pokemon formula. The original Hyper Mode activated instead of attacking, which made it aggravating to use because you lost a turn to it, but Reverse Mode triggers at the end of the turn and can actually activate even if you've already won the battle! Like with Hyper Mode, affected Pokemon can sometimes disobey if you tell them to use a move that isn't a Shadow move, and items can't be used on the Pokemon at all.

The first major difference is that at the end of a turn in which a Pokemon is still in Reverse Mode, it deals damage to itself. This is XD's way of rebalancing Shadow Pokemon to account for the introduction of the 13 new moves. In Colosseum, Shadow Rush dealt damage to the Pokemon every time that it was used, but since not every Shadow move deals recoil damage now, Reverse Mode serves to make up for that. The other major difference is that unlike Hyper Mode, Reverse doesn't increase the critical hit ratio of Shadow moves. This has consequences for XD's version of Shadow Rush, since consistent critical hit manipulation is a little too good to be true.

The main reason that Reverse Mode is so wonderful is because by calling out to the Pokemon, they'll be instantly snapped out of it, which dramatically decreases the Heart Gauge and saves a lot of time spent walking and battling in the process. Strategically, Reverse Mode doesn't have any real value and I would take Hyper Mode any day, but it triggers more consistently than Hyper Mode without actually losing turns and that expedites purification.

While I was hoping to get all of the awkward introductory business out of the way within the first update, I need to cut about 5000 words for readability, so I'm going to split things here.

Next time: Sailors, evolutions and Shadow Pokemon at Gateon Port!